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<rss version='2.0'>
<channel>
<title>Riddle of Steel</title>
<link>http://riddleofsteel.net</link>
<description>Balance, Karma, Extremes, Change</description>
<generator>Cotonti</generator>
<pubDate>Wed, 10 Mar 2010 19:15:50 -0500</pubDate>
<item>
<title>See the Tool List in game</title>
<description><![CDATA[I've created a mod that modifies the in game &quot;About&quot; menu to add the option of viewing the tool list in game.<br />
<br />
Download page is here <a href="http://riddleofsteel.net/page.php?id=163">http://riddleofsteel.net/page.php?id=163</a><br />
<br />
Extract it to the japlus folder, NOT BASE.<br />
<br />
Any problems, complaints, suggestions, leave a comment.<br />
<br />
-Seto]]></description>
<pubDate>Mon, 08 Mar 2010 00:18:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=164]]></link>
</item>
<item>
<title>Screenshot of the Day</title>
<description><![CDATA[<a href="http://riddleofsteel.net/datas/users/435/shot0001_435.jpg"><img src="http://riddleofsteel.net/datas/users/435/shot0001_435.jpg" alt="" class="scale" /></a><br />
<br />
Pyro is tagging along on a Goliath Azrael.]]></description>
<pubDate>Fri, 26 Feb 2010 18:17:10 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=159]]></link>
</item>
<item>
<title>The School Of War 2010 Tournament</title>
<description><![CDATA[Ok, I want to have a tournament this year, so I made some brackets. Please let me know if you're going to participate and if you're an active student, artist, or apprentice who's name is not on the tournament list.<br />
<br />
<br />
<br />
Red vs Ghost --&gt;  &lt;-- Km4y vs Robot<br />
Az vs Satan --&gt;  &lt;-- Angel vs Will<br />
Daygal vs Hotgirl --&gt;  &lt;-- Set vs Andrew<br />
Pyro vs Iceman --&gt;  &lt;-- Snoots vs Kenshin<br />
Vedran vs Jynx --&gt;  &lt;-- Pany vs Drake<br />
Susi vs Trench --&gt;  &lt;-- Toas vs Talac<br />
<br />
<br />
<br />
<br />
Fixed - Jester]]></description>
<pubDate>Wed, 17 Feb 2010 18:57:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=157]]></link>
</item>
<item>
<title>SOW photo of the day.</title>
<description><![CDATA[we see here the rare  setous plexippus  or seto fly as its commenly known on the wall above a fresh kill.<br />
this is the only known photo of this rare wonder.<br />
<br />
<a href="http://riddleofsteel.net/datas/users/6/shot0007_6.jpg"><img src="http://riddleofsteel.net/datas/users/6/shot0007_6.jpg" alt="" class="scale" /></a>]]></description>
<pubDate>Wed, 17 Feb 2010 16:01:03 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=156]]></link>
</item>
<item>
<title>SOW photo of the day.</title>
<description><![CDATA[here we see ghost doing a low right side cut and its effects.   good events guys.<br />
<a href="http://riddleofsteel.net/datas/users/6/shot0018_6.jpg"><img src="http://riddleofsteel.net/datas/users/6/shot0018_6.jpg" alt="" class="scale" /></a>]]></description>
<pubDate>Tue, 16 Feb 2010 01:17:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=155]]></link>
</item>
<item>
<title>Kardashev scale</title>
<description><![CDATA[Kardashev scale<br />
<a href="http://www.ufn.ru/media/ufn90/kardashev.jpg"><img src="http://www.ufn.ru/media/ufn90/kardashev.jpg" alt="" class="scale" /></a><br />
<span style="color:#8AE234">is a method of measuring a civilization's level of technological advancement.<br />
<br />
# Type I — a civilization that is able to harness all of the power available on a single planet — has approximately 1016 or 1017 W available. Earth specifically has an available power of 1.74  × 1017 W (174 petawatts, see Earth's energy budget). Kardashev's original definition was 4  × 1012 W — a &quot;technological level close to the level presently attained on earth&quot; (&quot;presently&quot; meaning 1964).</span><br />
<br />
Methods by which a civilization could feasibly advance to Type I:<br />
<br />
    * Large scale application of fusion power. Type I implies the conversion of about 5 kg of matter to energy per second. This can be achieved by fusing approximately 1,000 kg of hydrogen into helium each second, a rate roughly equivalent to 3 × 1010 kg/year. A cubic km of water contains about 1011 kg of hydrogen, and the Earth's oceans contain about 1.3 × 109 cubic km of water. So this rate of consumption can be sustained over geological time scales.<br />
    <br />
* Antimatter production is still beyond our civilization's ability to utilize as a power source, but any civilization with the technological ability to produce or collect anti-matter in large quantities cheaply, would have a mechanism to produce power on a scale several factors above our current level of technology.<br />
 <br />
* Solar energy — converting sunlight into electricity by either solar cells or indirectly through wind and hydroelectric power. Currently, there is no known way for human civilization to successfully utilize the equivalent of the Earth's total absorbed solar energy without completely coating the surface with man-made structures, which is presently not feasible. However, if a civilization constructed very large space-based power satellites, Type I power levels might be achievable.<br />
<br />
<span style="color:#729FCF"># Type II — a civilization that is able to harness all of the power available from a single star, approximately 4  × 1026 W. Again, this figure is variable; the Sun outputs approximately 3.86  × 1026 W. Kardashev's original definition was also 4  × 1026 W.</span><br />
   <br />
 * A Dyson sphere or Dyson swarm and similar constructs are hypothetical megastructures originally described by Freeman Dyson as a system of orbiting solar power satellites meant to completely enclose a star and capture most or all of its energy output.[13]<br />
 <a href="http://www.thewall.de/content/media/half-life/tutorials/kugel2/lefig11ka.gif"><img src="http://www.thewall.de/content/media/half-life/tutorials/kugel2/lefig11ka.gif" alt="" class="scale" /></a>  <br />
 * Perhaps a more exotic means to generate usable energy would be to feed a stellar mass into a black hole, and collect photons emitted by the accretion disc.[14][15] Less exotic would be simply to capture photons already escaping from the accretion disc, reducing a black hole's angular momentum; known as the Penrose process.<br />
    * In sufficiently large number of stellar systems, absorbing a small but significant fraction of the output of each individual star.<br />
<br />
<br />
<a href="http://tourinord.com/wp-content/uploads/2009/11/universe1_f.jpg"><img src="http://tourinord.com/wp-content/uploads/2009/11/universe1_f.jpg" alt="" class="scale" /></a><br />
Type III — a civilization that is able to harness all of the power available from a single galaxy, approximately 4  × 1037 W. This figure is extremely variable, since galaxies vary widely in size; the stated figure is the approximate power output of the Milky Way. Kardashev's original definition was also 4  × 1037 W.[/color]<br />
Type III civilizations might use the same techniques employed by a Type II civilization, but applied to all of the stars of one or more galaxies individually. They may also be able to tap into the energy produced from a supermassive black hole which are believed to exist at the center of most galaxies.<br />
<br />
<span style="color:#5C3566">Type IV level which controls the energy output of the visible universe; this is within a few orders of magnitude of 1045 W. Such a civilization approaches or surpasses the limits of speculation based on current scientific understanding, and may not be possible.</span><br />
<a href="http://www.britfilms.tv/images/reviews/Q.jpg"><img src="http://www.britfilms.tv/images/reviews/Q.jpg" alt="" class="scale" /></a><br />
In the Star Trek universe, the race known as the Q Continuum are beings of unlimited power that have existed since the begining of the universe. They can alter reality in any way conceivable, at any point in time. They have no apparent malice or bias toward lower lifeforms and, cannot influence one another.<br />
<br />
<br />
There are many historical examples of human civilization undergoing large-scale transitions, such as the Industrial Revolution. The transition between Kardashev scale levels could potentially represent similarly dramatic periods of social upheaval, since they entail surpassing the hard limits of the resources available in a civilization's existing territory. A common speculationsuggests that the transition from Type 0 to Type I might carry a strong risk of self-destruction since, in some scenario, there would no longer be room for further expansion on the civilization's home planet, similar to a Malthusian catastrophe. Excessive use of energy without adequate disposal of heat, for example, could plausibly make the planet of a civilization approaching Type I unsuitable to the biology of the dominant life-forms and their food sources. If Earth is an example, then sea temperatures in excess of 35 °C would jeopardize marine life and make the cooling of mammals to temperatures suitable for their metabolism difficult if not impossible. Of course, these theoretical speculations may not become problems in reality thanks to the application of future engineering and technology.<br />
<br />
<span style="color:#EF2929"><br />
<a href="http://en.wikipedia.org/wiki/Kardashev_scale">http://en.wikipedia.org/wiki/Kardashev_scale</a></span>[color=#EF2929][/color]]]></description>
<pubDate>Mon, 08 Feb 2010 16:15:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=154]]></link>
</item>
<item>
<title>BOXING</title>
<description><![CDATA[Andre Ward  <br />
Statistics <br />
Real name Andre Ward <br />
Nickname(s) S.O.G. (Son of God) <br />
Rated at Super Middleweight <br />
Height 6 ft 1 in (1.85 m) <br />
Nationality  American <br />
Birth date February 23, 1984 (1984-02-23) (age 25) <br />
Birth place San Francisco, California,<br />
 USA <br />
Stance Orthodox <br />
Boxing record <br />
Total fights 21 <br />
Wins 21 <br />
Wins by KO 13 <br />
Losses 0 <br />
Draws 0 <br />
No contests 0 <br />
Olympic medal record <br />
Men's boxing <br />
Gold 2004 Athens Light heavyweight <br />
Andre Ward (born February 23, 1984) is an American boxer, and is the current WBA World Super Middleweight champion. As an amateur Ward won Gold at the 2004 Summer Olympics in the light heavyweight division, the first American boxing gold in 8 years. He qualified for the Olympic Games by ending up in second place at the 1st AIBA American 2004 Olympic Qualifying Tournament in Tijuana, Mexico.<br />
Ward made his pro debut on December 18, 2004 by scoring a second round TKO over Chris Molina. Ward dropped Molina in the first round with a straight left cross to the chin that drove him into the ropes and down on the second strand. Ward, continued to dominate the action and dropped Molina for the second and final time with another sharp left hook to the jaw. The referee waved off the bout at 40 seconds of the second round.<br />
<br />
On February 5, 2005 Ward fought in his second pro fight against Kenny Kost. Ward overcame a rocky second round, in which he was hurt by a left hook, to win by unanimous decision. Ward defeated Roy Ashworth on April 7, 2005 by disqualification, after Ashworth committed numerous fouls on Ward, including shoving Ward to the canvas and hitting him in the back of his head.<br />
<br />
Ward won his next three fights, all by knockout, before going up against Darnell Boone on November 19, 2005. Ward was knocked down for the first time in his career in round four. Despite the knockdown, Ward went on to win by unanimous decision.<br />
<br />
After the fight with Boone, Ward went on to win his next six fights, including TKO victories over undefeated Andy Kolle and Francisco Diaz. On November 16, 2007 Ward beat undefeated Roger Cantrell by fifth round TKO in Saint Lucia.<br />
<br />
On March 20, 2008, at the HP Pavilion in San Jose, California, Ward defeated Rubin Williams by seventh round TKO. Ward hit Williams with jabs and straight left hands almost at will, opening a bad cut over Williams' left eye in the process. The cut would force the referee to stop the fight.<br />
<br />
Ward faced Jerson Ravelo on June 20, 2008, in Georgetown, Cayman Islands, for the vacant WBO NABO super middleweight title. Ward dominated Ravelo for the majority of the fight en route to a TKO victory in the eighth round, claiming the vacant WBO NABO super middleweight title.<br />
<br />
On May 16, 2009, at the Oracle Arena in Oakland, California, Ward defeated Edison Miranda by unanimous decision. The scores were 116-112, 119-109, 119-109 for Ward. Ward showed he had an inside game as well as an outside game. Miranda couldn't stay up with Ward's versatility around the ring.<br />
<br />
On September 12, 2009, at the Pechanga Resort and Casino in Temecula, California, Ward defeated Shelby Pudwill by TKO in the 3rd round.<br />
<br />
HERE IS SOME FOOTAGE OF HI FIGHTING!!<br />
<a href="http://www.youtube.com/watch?v=fItTubGjG9Q&amp;feature=related">http://www.youtube.com/watch?v=fItTubGjG9Q&amp;feature=related</a>]]></description>
<pubDate>Sun, 07 Feb 2010 13:38:10 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=153]]></link>
</item>
<item>
<title>Attention-deficit hyperactivity disorder link to genius</title>
<description><![CDATA[Attention-deficit hyperactivity disorder link to genius<br />
<br />
Attention-deficit disorders may be the spark behind creative geniuses such as Byron, Picasso and even Kurt Cobain, claims a psychiatrist.<br />
Professor Michael Fitzgerald believes people with ADHD have the ability to &quot;hyper-focus&quot; on things of interest.<br />
The Trinity College Dublin academic said lives of high achievers such as Jules Verne and Mark Twain seemed to suggest the disorder.<br />
However, a psychologist said only mild ADHD could possibly offer a benefit.<br />
ADHD is generally regarded as a disadvantage in life, with its characteristic traits of inattentiveness leading to problems at school and home.<br />
However, Professor Fitzgerald told the annual meeting of the Royal College of Psychiatry's Faculty of Academic Psychiatry that it could actually prove an advantage.<br />
	<br />
 Clearly ADHD is not a guarantee of genius, but the focused work-rate that it produces may enable creative genius to flourish  <br />
Professor Michael Fitzgerald, Trinity College Dublin<br />
He claimed that it was possible to identify ADHD traits in a list of historical figures, also including Sir Walter Raleigh, Thomas Edison, Oscar Wilde, James Dean, Clark Gable and even Che Guevara.<br />
&quot;The same genes that are involved in ADHD can also be associated with risk-taking behaviour.<br />
&quot;While these urges can be problematic or even self-destructive - occasionally leading people into delinquency, addiction, or crime, they can also lead to earth-shattering breakthroughs in the fields of the arts, science, and exploration.&quot;<br />
<br />
He said that Kurt Cobain, the former Nirvana songwriter, had an &quot;amazing ability&quot; to focus on writing music.<br />
&quot;People with ADHD have symptoms of inattentiveness, but they often also have a capacity to hyper-focus on a narrow area that is of particular interest to them.<br />
&quot;Clearly ADHD is not a guarantee of genius, but the focused work-rate that it produces may enable creative genius to flourish.&quot;<br />
'Reckless character'<br />
<br />
While there are potential pitfalls of diagnosis by historical evidence, Professor Fitzgerald, pointed to clues such as Lord Byron's &quot;turbulent life&quot;, with evidence that he got into trouble at school, and criminal behaviour as an adult.<br />
<br />
Sir Walter Raleigh was a &quot;reckless character&quot;, but this, and his &quot;insatiable quest for new stimulation&quot; had made him into a famous soldier, adventurer and explorer, said Professor Fitzgerald.<br />
This is not the first time that the academic has turned to the history books for examples of famous figures who may have been shaped by psychiatric disorders.<br />
He suggested in a 2004 book that Mozart, George Orwell and Andy Warhol all fitted established criteria for a diagnosis of autistic spectrum disorder.<br />
<br />
Professor Barbara Sahakian, a clinical psychologist at Addenbrooke's Hospital in Cambridge, said that it would be difficult to make a positive diagnosis of ADHD unless written documentation was very detailed.<br />
&quot;You would need a diary which basically answered all the questions I'd need to ask if the person was in front of me in the consulting room.&quot;<br />
She said that while mild ADHD traits could possibly be an advantage, more severe versions of the disorder could be far too debilitating for the individual.<br />
<br />
this is something many of us already knew along time ago....]]></description>
<pubDate>Thu, 04 Feb 2010 18:56:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=151]]></link>
</item>
<item>
<title>Hapkido</title>
<description><![CDATA[<div style="text-align:left">Hapkido is a Korean martial art.  It is derived from the Japanese form Daito-ryu-Aikijujutsu.  Initially Choi Yong Sul reintroduced it and developed it as Hapki Yusul but his students added to his techniques and included kicks and strikes to create the modern Hapkido.  The idea was to get the perfect balance of defence and attack within each technique.  Hapkido translates as “the way to harmony through body and mind coordination.”  It is an eclectic art that has similarities and roots in many Korean and Japanese martial arts:</div>
<li>Aikido – Hapkido and Aikido have the common origin of Daito-ryu-Aikijujutsu.  Both arts teach students to receive attacks with minimum resistance, move past it and add to it.  They show similarities in the circular motion of techniques, joint locks and throws.</li>
<li>Hapkido includes jabs and punches found in boxing.</li>
<li>Judo – The idea of taking control of the opponents balance and throwing using the legs is incorporated into Hapkido.</li>
<li>Ju-Jitsu – close range techniques of these two arts are very similar.  Joint manipulation and pressure point application helps practitioners to control opponents regardless of their size and strength.  </li>
<li>Many of Hapkido’s kicks and stikes come from Karate and are taught so the student can fight at any range.</li>
<li>Kumbo – the basics of the Korean form of Kendo is taught to black belt students to improve their awareness of distance, timing and entry.  These are essential in both armed and unarmed combat.</li>
<li>As students advance they are taught the smaller, circular hand techniques and body shifting as a means of close in self-defence and counter-attacks that can be found in KungFu.</li>
<li>Hapkido also employs some of the Ninjitsu joint locking and throwing techniques.  Students are also taught how to use everyday items as weapons.</li>
<li>As another Korean martial art most of the kicks in Hapkido come from Tae Kwon Do.  However, low kicks and knee attacks are used more than high kicks as students learn for self-defense situations.  After becoming an Olympic sport Tae Kwon Do dropped some of the self defence techniques it previously shared with Hapkido.</li>
<br />
<div style="text-align:center"><a href="http://jangmuwonhapkido.com/web/images/layout2/contents_img_23.jpg"><img src="http://jangmuwonhapkido.com/web/images/layout2/contents_img_23.jpg" alt="" class="scale" /></a></div>
<br />
<div style="text-align:left"><span style="color:#73D216">Principles:</span>
<br />
Hapkido's main principles are Yoo (flowing like water), Won (the circle, the perfect geometric shape), Hwa (harmony in no resistance).  It also considers Seang-Ni-Hak (physiology), Meom (body), Shin (mind) and Shim-Ni-Hak (psychology). </div>
 <br />
<div style="text-align:left"><span style="color:#73D216">Weapons:</span>
<br />
Students learn to defend against a variety of weapons including knives, canes, rope, the staff (short, mid and long length), swords and other bladed weapons.  They are also taught how to use everyday items as weapons of their own.</div>
<br />
<div style="text-align:center"><a href="http://upload.wikimedia.org/wikipedia/commons/thumb/d/df/Hapkido1.jpg/295px-Hapkido1.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/d/df/Hapkido1.jpg/295px-Hapkido1.jpg" alt="" class="scale" /></a></div>
<div style="text-align:center"><span style="color:#5C3566">Throwing with joint manipulation</span></div>
<br />
<div style="text-align:left"><span style="color:#73D216">Techniques:</span>
<br />
Hapkido uses a wide range of striking, joint lock, pinning and throwing techniques to avoid any narrow specialization.  Grappling is also taught but the emphasis is on escaping to regain footing. <br />
<br />
Footwork is essential and used with hand strikes and low level kicks when at a further range to bridge the distance.  Once at a closer range the practitioner takes control of the opponents balance to apply a joint lock or throw the opponent depending on the situation.<br />
<br />
Hapkido makes use of people's pressure points which can be struck to produce unconsciousness or immobility of limbs or manipulated to create pain.  Using pressure points allows one to unbalance their opponent more easily.<br />
<br />
Strikes and punches with both hands and elbows are taught.  &quot;Live hand&quot; strike is also part of the Hapkido syllabus.  It is a strike that focuses energy to the hand and allows the practitioner to produce energy and internal strikes to the opponent.  Usually hand strikes are used to weaken the opponent's balance before joint locking or throwing but sometimes are used as a finishing technique.<br />
<br />
Although Hapkido contains kicks from Karate and Tae Kwon Do the emphasis of these movements is still on Won; the circle.  There are many sweeping or hooking kicks and there is greater commitment to the attack than to quick retraction of the leg.  As students advance they learn blade kicks which are sweeping kicks that make contact with pressure points on the opponents body.</div>
<br />
<span style="color:#73D216">References:</span><br />
<a href="http://en.wikipedia.org/wiki/Hapkido">http://en.wikipedia.org/wiki/Hapkido</a><br />
<a href="http://www.hapkido.org.nz/index.html">http://www.hapkido.org.nz/index.html</a><br />
<a href="http://www.worldhapkido.com/hapkido.html">http://www.worldhapkido.com/hapkido.html</a><br />
<a href="http://www.koreahapkidofederation.net/">http://www.koreahapkidofederation.net/</a><br />
<a href="http://www.hapkiyoosool.com/hist.htm">http://www.hapkiyoosool.com/hist.htm</a><br />
<a href="http://en.wikipedia.org/wiki/Hapki_yusul">http://en.wikipedia.org/wiki/Hapki_yusul</a><br />
<a href="http://www.jangmuwonhapkido.com/web/">http://www.jangmuwonhapkido.com/web/</a>]]></description>
<pubDate>Tue, 05 Jan 2010 20:45:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=145]]></link>
</item>
<item>
<title>La Destreza</title>
<description><![CDATA[La Destreza <br />
At the end of the 16th Century, one of the deadliest, most elegant, and certainly most misunderstood forms of rapier combat was being perfected.<br />
<a href="http://riddleofsteel.net/datas/users/6/circle_6.gif"><img src="http://riddleofsteel.net/datas/users/6/circle_6.gif" alt="" class="scale" /></a><br />
 <br />
<br />
Intense training develops lightning reflexes, calm demeanor and analysis of every situation. Correct execution of the Mysterious Circle's highly refined techniques was believed, by practitioners, to all but guarantee victory. Angulation, deflection and the tremendous power generated by body torque are merely some of its secrets. <br />
<br />
By constantly menacing with the point, the centerline is maintained and the body offers the smallest vulnerable target. To reach his foe, the opponent must remove the threatening blade. The Spanish practitioner coolly waited for his man to commit his body and weapon to an attack. This he avoided by stepping forward or back on an angle then countered with superior blade leverage facilitated by his knowledge of geometry and physics, to control the central line. He simply angled his body and blade to shift center and establish a new line that he could dominate. The attacker literally impaled himself on the Spaniard's extended point. <br />
<br />
The master of the Circle seemed to know his opponent's next move as if by magic. The &quot;magic&quot; was the result of exacting footwork, body angulation and a manipulation of the blade that limited the opponent's options. He guided him towards predictable responses by offering fewer opportunities, at the same time baiting him to attack the openings selected by you. This made it relatively easy to avoid or counter his offense and launch a fatal response. <br />
<br />
The skills, both mental and physical developed by training on the Circle impact every weapon the practitioner employs or encounters, including swords, pole arms, daggers, cloaks, whips and empty hands. <br />
<br />
<a href="http://sjaqua.tripod.com/spanishc.htm">http://sjaqua.tripod.com/spanishc.htm</a><br />
<a href="http://jan.ucc.nau.edu/~wew/other/magic_circle.html">http://jan.ucc.nau.edu/~wew/other/magic_circle.html</a>]]></description>
<pubDate>Sun, 20 Dec 2009 20:03:53 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=137]]></link>
</item>
<item>
<title>TeamSpeak 3</title>
<description><![CDATA[Well Teamspeak 3 has arrived you can download the client version bellow. <br/>

Connection information is the same all you have to do is put in the ip<br/>
74.208.112.239<br/>




<a href="http://ftp.4players.de/pub/hosted/ts3/releases/beta-1/TeamSpeak3-Client-win32-3.0.0-beta1.exe">TeamSpeak3-Client-win32-3.0.0-beta1.exe</a><br/>
<a href="http://ftp.4players.de/pub/hosted/ts3/releases/beta-1/TeamSpeak3-Client-win64-3.0.0-beta1.exe">TeamSpeak3-Client-win64-3.0.0-beta1.exe</a><br/>
<a href="http://ftp.4players.de/pub/hosted/ts3/releases/beta-1/TeamSpeak3-Client-macosx-3.0.0-beta1.dmg">TeamSpeak3-Client-macosx-3.0.0-beta1.dmg</a><br/>
<a href="http://ftp.4players.de/pub/hosted/ts3/releases/beta-1/TeamSpeak3-Client-linux_amd64-3.0.0-beta1.run">TeamSpeak3-Client-linux_amd64-3.0.0-beta1.run</a><br/>
<a href="http://ftp.4players.de/pub/hosted/ts3/releases/beta-1/TeamSpeak3-Client-linux_x86-3.0.0-beta1.run">TeamSpeak3-Client-linux_x86-3.0.0-beta1.run</a><br/>]]></description>
<pubDate>Sat, 19 Dec 2009 12:19:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=136]]></link>
</item>
<item>
<title>Japanese Vengeance Balloon Bombs</title>
<description><![CDATA[<div style="text-align:left">The Vengeance Bombs (also known as Fu-Go or Fire Balloons) were made from mulberry paper, glued together with potato flour and filled with hydrogen.  They were spherical balloons with a diameter of 33 feet (about 10m) and of the possible 1000 pounds (453.6 kg) of weight they could carry 33 where dedicated to an anti-personnel fragment bomb.  Using an altimeter the Japanese programmed the balloons to release hydrogen if they got to over 38,000 feet and drop sand bags if they fell below 30,000 feet.</div>
<br />
<div style="text-align:left">To get all the way from Japan to the USA the balloons where released in fall and winter when the jet stream across the Pacific Ocean was strongest.  Being pulled along in the stream it took the balloons 3-4 days to make the journey across the Pacific.  Once all the sand bags ran out two incendiary bombs were dropped the next time the altimeter registered the balloon as to low.  Finally the bomb was dropped as, by the Japanese's calculation, it should be over the US by then.  At this time a 64 foot fuse connecting the balloon to its cargo was ignited and about 82 minutes later the balloon itself became a flying fireball.  Sometimes the balloon descended with the bomb and burnt up or failed to ignite at all.</div>
<br />
<div style="text-align:center"><a href="http://www.japaneseballoonbombs.com/images/balloondiagram.jpg"><img src="http://www.japaneseballoonbombs.com/images/balloondiagram.jpg" alt="" class="scale" /></a></div>
<br />
<div style="text-align:left">The Japanese undertook the balloon bomb project in retaliation to the “Doolittle raid” (when American pilots bombed targets in Tokyo in 1942).  Though it took 2 years to make the 9000 balloons they finally launched in November 1944.  The goal was to cause fear among the public and government by executing such a long ranged attack and to divert the attention of the armed forces from the war by causing forest fires, destroying buildings and causing harm on home soil.  Some of the bombs drifted over Canada and even made it near the Mexico border.</div>
<br />
<div style="text-align:center"><a href="http://web.mst.edu/~rogersda/forensic_geology/Japanese%20vengeance%20bombs%20of%20World%20War%202_files/image007sm.jpg"><img src="http://web.mst.edu/~rogersda/forensic_geology/Japanese%20vengeance%20bombs%20of%20World%20War%202_files/image007sm.jpg" alt="" class="scale" /></a></div>
<br />
<div style="text-align:center"><a href="http://web.mst.edu/~rogersda/forensic_geology/Japanese%20vengeance%20bombs%20of%20World%20War%202_files/image009sm.jpg"><img src="http://web.mst.edu/~rogersda/forensic_geology/Japanese%20vengeance%20bombs%20of%20World%20War%202_files/image009sm.jpg" alt="" class="scale" /></a></div>
<br />
<div style="text-align:left">Though the bombs caused little damage they had the potential to be very effective and were shot down when sighted before reaching the mainland.  There was also a concern that the Japanese might initiate biological or chemical warfare using the balloons.  So, to discourage the launch of more balloons, the US applied censorship on the media; asking them not to mention any balloon bomb incidents.  It worked rather well, the Japanese didn't hear of many successful bombings and this helped lead to them giving up on the project.  Censorship was lifted to alert the public to the danger of the balloons when, in May 1945, six people (five children and a woman) were killed after they tried to pull a balloon from a tree.  They are the only know casualties of the balloon bombs and the “only known fatalities on the U.S mainland from enemy attack during World War II.”</div>
<br />
<div style="text-align:center"><a href="http://upload.wikimedia.org/wikipedia/commons/0/06/Japanese_fire_balloon_shotdown_gun.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/0/06/Japanese_fire_balloon_shotdown_gun.jpg" alt="" class="scale" /></a></div>
<span style="color:#5C3566"><div style="text-align:center">Fu-Go being shot down over the Aleutians</div></span>
<br />
<div style="text-align:left">In April 1945 two of the three plants producing hydrogen for the balloons were bombed and Japan gave up on the project.  Since then 325 remains have been found all over North America and Canada.  However it is estimated that 1000 of the 9000 balloons launched made it across the Pacific.  In 1955 one was found unexploded but still dangerous even after ten year of corrosion.   The most recent discovery of balloon bomb remains was in 1992.  There is the possibility that more unexploded bombs or remains lie in the deserts, forests, lakes and mountains of North America and have simply not been discovered yet.</div>
<br />
<div style="text-align:left"><span style="color:#73D216">References:</span>
<br />
<a href="http://www.japaneseballoonbombs.com/">http://www.japaneseballoonbombs.com/</a> <br />
<a href="http://39th.org/39TH/hc/fugowarhazzard.htm">http://39th.org/39TH/hc/fugowarhazzard.htm</a> <br />
<a href="http://web.mst.edu/~rogersda/forensic_geology/Japenese%20vengenance%20bombs%20new.htm">http://web.mst.edu/~rogersda/forensic_geology/Japenese%20vengenance%20bombs%20new.htm</a><br />
<a href="http://www.findingdulcinea.com/news/on-this-day/May-June-08/On-this-Day--Japanese-WWII--Balloon-Bomb--Kills-Six-in-Oregon.html">http://www.findingdulcinea.com/news/on-this-day/May-June-08/On-this-Day--Japanese-WWII--Balloon-Bomb--Kills-Six-in-Oregon.html</a><br />
<a href="http://en.wikipedia.org/wiki/Fire_balloon">http://en.wikipedia.org/wiki/Fire_balloon</a> <br />
<a href="http://www.stelzriede.com/ms/html/mshwfugo.htm">http://www.stelzriede.com/ms/html/mshwfugo.htm</a></div>]]></description>
<pubDate>Wed, 16 Dec 2009 02:25:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=135]]></link>
</item>
<item>
<title>Skins thread PLEASE READ</title>
<description><![CDATA[<strong><span style="color:#CC0000">Please Read</span></strong><br />
<br />
<span style="color:#CC0000">the problem:</span><br />
with the sudden increase in custom skins comes a large number of individual threads for each persons skins<br />
<br />
this makes it more of a chore to hunt down and get everyone's skin who asks around for people to get what they have on<br />
<br />
<span style="color:#204A87">the solution</span><br />
I have made  a sticky thread in the general forum where you can all post your skins in a uniform layout and in a central location for organization and ease of use...<br />
<br />
please read my OP in that thread and follow the format i laid out... this will make it easy to get everyone's skins on one quick thread visit...<br />
<br />
<a href="http://riddleofsteel.net/forums.php?m=posts&amp;q=109">THREAD IS HERE</a><br />
<br />
 thanks: PyRO<br />
<br />
<span style="color:#CC0000">in a week or two the individual threads will be removed please move them to the stick thread if you do not i will do it for you but id rather not have too..</span>]]></description>
<pubDate>Sat, 12 Dec 2009 02:56:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=133]]></link>
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<item>
<title>Flow</title>
<description><![CDATA[Once upon a time in ancient Japan, a young man was studying martial arts under a famous teacher. Every day the young man would practice in a courtyard along with the other students. One day, as the master watched, he could see that the other students were consistently interfering with the young man’s technique. Sensing the student’s frustration, the master approached the student and tapped him on the shoulder. “What is wrong?” inquired the teacher. “I cannot execute my technique and I do not understand why,” replied the student. “This is because you do not understand harmony. Please follow me,” said the master. Leaving the practice hall, the master and student walked a short distance into the woods until they came upon a stream. After standing silently beside the streambed for a few minutes, the master spoke. “Look at the water,” he instructed. “It does not slam into the rocks and stop out of frustration, but instead flows around them and continues down the stream. Become like the water and you will understand harmony.” Soon, the student learned to move and flow like the stream, and none of the other students could keep him from executing his techniques.]]></description>
<pubDate>Tue, 08 Dec 2009 17:54:33 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=127]]></link>
</item>
<item>
<title>TeamSpeak</title>
<description><![CDATA[Hey guys it appears, vent is down... which is still on aowc or our old server host... so i set up a new voip on our new host<br />
<br />
this time it is teamspeak for now<br />
<a href="http://www.teamspeak.com/?page=downloads">Teamspeak download</a><br />
Teamspeak Server ip: 74.208.112.239]]></description>
<pubDate>Wed, 02 Dec 2009 21:13:43 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=126]]></link>
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<item>
<title>The Antikythera Mechanism</title>
<description><![CDATA[<div style="text-align:left"><span style="color:#73D216">A Little Bit of Coincidence:</span>
<br />
Two storms.  Thousand years apart.  Forcing two boats into the same position off the Island of Antikythera.  A little bit of coincidence that led to the finding of the most important ancient technological artefact; the Antikythera mechanism.<br />
<br />
The second storm happened in 1900.  This storm forced a group of Greek sponge divers to anchor off the coast of Antikythera.  They decided to dive and look for sponges since they were there.  Instead, they found the wreckage of a Roman merchant vessel laden with Greek treasure, including life size bronze statues, marble statues, glassware and jewellery.  This ship is thought to have sunk in the first storm, dating back to the 1st century BC.<br />
<br />
The items were recovered and taken to the National Archaeological Museum in Athens to be studied and displayed.  During this time a lump of corroded bronze and fragments, previously overshadowed by the other discoveries, was found to contain gear wheels.  And so the puzzle of the Antikythera Mechanism began.</div>
<br />
<a href="http://www.nature.com/nature/journal/v444/n7119/images/444534a-i5.0.jpg"><img src="http://www.nature.com/nature/journal/v444/n7119/images/444534a-i5.0.jpg" alt="" class="scale" /></a><br />
<div style="text-align:center"><span style="color:#75507B">Island of Antikythera</span></div>
<br />
<br />
<div style="text-align:left"><span style="color:#73D216">Derek De Solla Price: </span>
<br />
In 1951 the British physicist and historian Derek Price went to Athens to study the fragments for himself.  After eight years, eighty-two fragments and at least thirty gears later, he released findings based solely on visual inspection and measurements; the fragments were an intricate clockwork device used for astronomical calculations and predictions.  In 1971 Price teamed up with Charalampos Karakalos to take x-ray and gamma-ray radiographs of the fragments.  The results allowed Price to reconstruct a model of the mechanism.  A rectangular box with three large dials, one on the front and two on the back, is the basic description of the model.  Each of the dials had a different function.  The one on the front measured the annual progress of the sun and the moon.  Of the back two, one displays a four year cycle with a smaller dial to show the Metonic cycle (cycle of the moon that repeats every 19 years) and the other shows the lunar year. </div>
<br />
<a href="http://www.philipcoppens.com/derek_price.jpg"><img src="http://www.philipcoppens.com/derek_price.jpg" alt="" class="scale" /></a><br />
<div style="text-align:center"><span style="color:#75507B">Derek Price and his model of the Antikythera Mechanism</span></div>
<br />
<br />
<div style="text-align:left"><span style="color:#73D216">Michael Wright:</span>
<br />
Rather than form conclusions from Prices’ work Wright began a new study all of his own.  Using a different form of x-ray he was able to gain a better understanding of the three dimensional position of the gears.  Between 2002 and 2005 he created a different model.  The model changed the function of both the back dials and shows how it could be a fully functional planetarium. <br />
<br />
<br />
<span style="color:#73D216">The Antikythera Research Project:</span><br />
Since 2005 an team of researchers from around the world have been building on the foundations laid by Price.  With help from Volume Graphics software, HP and X-Tek they managed to take another step forward in discovering the functionality of the mechanism using new technology to take 3D x-rays of the fragments revealing both the placement of gears and more surface inscriptions.  A special piece of HP imaging equipment also allowed them to see more of the inscriptions and features on the surfaces.  All of this led to another model being constructed.</div>
<br />
<a href="http://i.livescience.com/images/061129_antiky_comp_02.jpg"><img src="http://i.livescience.com/images/061129_antiky_comp_02.jpg" alt="" class="scale" /></a><br />
<div style="text-align:center"><span style="color:#75507B">Front and back view of the new Antikythera Mechanism model</span></div>
<br />
<div style="text-align:left">The front panel shows a dial marked with the zodiac and solar calendar.  There are two hands indicating the position of the sun and moon and a display that shows the current phase of the moon.  The back panel of the mechanism has two large spiral displays.  One for the Saros cycle (predicts centuries of eclipse activities) and one for the Callippic cycle (a period of 76 years, equal to 4 Metonic cycles, at the end of which, by omission of one day, the phases of the moon recur at the same day and hour).<br />
<br />
There are also several small dials.  One of these has no astronomical or scientific function at all and is simply of cultural function.  The small quartered circle does a four year cycle and shows which of the Greek games are to be in that year.</div>
<br />
<a href="http://nmazca.com/3142857/antikythera_fragments.jpg"><img src="http://nmazca.com/3142857/antikythera_fragments.jpg" alt="" class="scale" /></a><br />
<div style="text-align:center"><span style="color:#75507B">Fragments of the Antikythera Mechanism</span></div>
<br />
<br />
<div style="text-align:left"><span style="color:#73D216">Origins:</span>
<br />
The Antikythera Mechanism is thought to have been made between 150 and 100 BC.  No one can really say where or by whom the Antikythera Mechanism was made and they can only speculate as to why Greek treasure was aboard a Roman vessel.  One theory suggests that a Corinthian was the maker of the mechanism because the Metonic calendar uses Corinthian month names like those inscribed on the device.  Corinthian colonies included Illyria and Epirus in north-western Greece and Corcyra on Corfu.  The Corinthian capitals were Syracuse and Corinth.  Syracuse was home to Archimedes, so researchers have been tempted to believe that is where the mechanism originated.  Even though Archimedes died before the device was created he was known to have constructed mechanical devices that showed astronomical events.<br />
<br />
Rhodes was considered to be the centre of astronomical and technological thought and so links have been made there too.  They built devices similar to those of Archimedes to sell to wealthy Roman buyers.  This would also explain the mechanisms presence on the Roman vessel.  Rhodes was also home to the inventor of early trigonometry and the first person to scientifically catalogue the position of the stars; Hipparchus.  He developed a quantitative geometrical model for the first anomaly of the moon’s motion and it has been discovered that the Antikythera Mechanism includes a realization of this model.  Thus many suggest either Hipparchus or someone from his school made the Antikythera Mechanism.<br />
<br />
Nature international weekly journal of science has a good <a href="http://www.nature.com/nature/videoarchive/antikythera/">video here.</a><br />
<br />
The Antikythera Research Project website also has an <a href="http://www.antikythera-mechanism.gr/faq">FAQ page here.</a>  <br />
<br />
<br />
<span style="color:#73D216">References:</span><br />
<a href="http://www.age-of-the-sage.org/archaeology/antikythera_mechanism.html">http://www.age-of-the-sage.org/archaeology/antikythera_mechanism.html</a><br />
<a href="http://www.antikythera-mechanism.com">http://www.antikythera-mechanism.com</a><br />
<a href="http://itotd.com/articles/533/the-antikythera-mechanism/">http://itotd.com/articles/533/the-antikythera-mechanism/</a><br />
<a href="http://www.world-mysteries.com/sar_4.htm">http://www.world-mysteries.com/sar_4.htm</a><br />
<a href="http://ccat.sas.upenn.edu/rrice/usna_pap.html">http://ccat.sas.upenn.edu/rrice/usna_pap.html</a><br />
<a href="http://www.antikythera-mechanism.gr/">http://www.antikythera-mechanism.gr/</a><br />
<a href="http://archaeology.about.com/od/bronzeage/ss/antikythera_7.htm">http://archaeology.about.com/od/bronzeage/ss/antikythera_7.htm</a><br />
<a href="http://www.nature.com/nature/videoarchive/antikythera/">http://www.nature.com/nature/videoarchive/antikythera/</a><br />
<a href="http://www.stomverbaasd.com/antikythera-device-an-ancient-greek-computer/">http://www.stomverbaasd.com/antikythera-device-an-ancient-greek-computer/</a><br />
<br />
</div>]]></description>
<pubDate>Tue, 01 Dec 2009 00:39:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=123]]></link>
</item>
<item>
<title>New Server</title>
<description><![CDATA[Hey guys well we have a new server, and many more to come!? haha<br />
<br />
well check it out here is our 32 man server info<br />
<h3>
74.208.112.239:27960</h3>]]></description>
<pubDate>Thu, 19 Nov 2009 16:30:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=119]]></link>
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<item>
<title>JELLYFISH!</title>
<description><![CDATA[<a href="http://www.spencersundell.com/blog/_img/giant_jellyfish.jpg"><img src="http://www.spencersundell.com/blog/_img/giant_jellyfish.jpg" alt="" class="scale" /></a><br />
<br />
KOKONOGI, Japan -- A blood-orange blob the size of a small refrigerator emerged from the dark waters, its venomous tentacles trapped in a fishing net. Within minutes, hundreds more were being hauled up, a pulsating mass crowding out the catch of mackerel and sea bass.<br />
The fishermen leaned into the nets, grunting and grumbling as they tossed the translucent jellyfish back into the bay, giants weighing up to 200 kilograms (450 pounds), marine invaders that are putting the men's livelihoods at risk.<br />
The venom of the Nomura, the world's largest jellyfish, a creature up to 2 meters (6 feet) in diameter, can ruin a whole day's catch by tainting or killing fish stung when ensnared with them in the maze of nets here in northwest Japan's Wakasa Bay.<br />
&quot;Some fishermen have just stopped fishing,&quot; said Taiichiro Hamano, 67. &quot;When you pull in the nets and see jellyfish, you get depressed.&quot;<br />
This year's jellyfish swarm is one of the worst he has seen, Hamano said. Once considered a rarity occurring every 40 years, they are now an almost annual occurrence along several thousand kilometers (miles) of Japanese coast, and far beyond Japan.<br />
Scientists believe climate change -- the warming of oceans -- has allowed some of the almost 2,000 jellyfish species to expand their ranges, appear earlier in the year and increase overall numbers, much as warming has helped ticks, bark beetles and other pests to spread to new latitudes.<br />
The gelatinous seaborne creatures are blamed for decimating fishing industries in the Bering and Black seas, forcing the shutdown of seaside power and desalination plants in Japan, the Middle East and Africa, and terrorizing beachgoers worldwide, the U.S. National Science Foundation says.<br />
A 2008 foundation study cited research estimating that people are stung 500,000 times every year -- sometimes multiple times -- in Chesapeake Bay on the U.S. East Coast, and 20 to 40 die each year in the Philippines from jellyfish stings.<br />
In 2007, a salmon farm in Northern Ireland lost its more than 100,000 fish to an attack by the mauve stinger, a jellyfish normally known for stinging bathers in warm Mediterranean waters. Scientists cite its migration to colder Irish seas as evidence of global warming.<br />
Increasingly polluted waters -- off China, for example -- boost growth of the microscopic plankton that &quot;jellies&quot; feed upon, while overfishing has eliminated many of the jellyfish's predators and cut down on competitors for plankton feed.<br />
&quot;These increases in jellyfish should be a warning sign that our oceans are stressed and unhealthy,&quot; said Lucas Brotz, a University of British Columbia researcher.  -AP]]></description>
<pubDate>Mon, 16 Nov 2009 13:38:00 -0500</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=117]]></link>
</item>
<item>
<title>New Students Welcome</title>
<description><![CDATA[Greetings all, and welcome to our School of War website. <br />
<br />
<em>Here are somethings that will help get you started.</em><br />
<strong>1. Register on the site.</strong><br />
<strong>2. Download <a href="http://www.ventrilo.com">Ventrilo</a></strong><br />
Install the program then enter your username<br />
and the server information is the following<br />
Server Ip: 208.100.40.19<br />
Server Port: 5054 <br />
<strong>3. Arrange your name like so:</strong> Student+Name<br />
Colors are up to you<br />
<strong>4. You will be trained and learn how to advance throughout the school, and participate in events and trials.</strong><br />
<strong>5. Enjoy yourself and Flow with what is.</strong>]]></description>
<pubDate>Sun, 25 Oct 2009 13:12:00 -0400</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=115]]></link>
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<item>
<title>SCHOOL OF WAR NIGHT OF THE DEAD!</title>
<description><![CDATA[<a href="http://www.freewebs.com/warriorsofnippon/Ninja%20and%20oni%20ghost.jpg"><img src="http://www.freewebs.com/warriorsofnippon/Ninja%20and%20oni%20ghost.jpg" alt="" class="scale" /></a><br />
<br />
<span style="color:#EF2929">SCHOOL OF WAR  NIGHT OF THE DEAD!</span><br />
we shall honor those long dead warriors and please there resting spirts with Combat that the gods cant ignore!<br />
<br />
BOOOOO!<br />
<br />
<span style="color:#EF2929">Midnight Murder </span>DUEL COMP   <br />
<span style="color:#EF2929">ZOMBIE last Warrior standing </span> will explain<br />
and finaly a ghost story from yours truly.<br />
<br />
Start training get ready the <span style="color:#EF2929">blood</span> is in the air.<br />
<br />
midnight central timezone Oct 31]]></description>
<pubDate>Thu, 22 Oct 2009 15:36:00 -0400</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=114]]></link>
</item>
<item>
<title>Repost of icemans amazin sand art link</title>
<description><![CDATA[<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/518XP8prwZo&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/518XP8prwZo&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>]]></description>
<pubDate>Sat, 17 Oct 2009 13:04:00 -0400</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=9]]></link>
</item>
<item>
<title>Welcome</title>
<description><![CDATA[The site is under... construction??? haha <br />
Re-Register]]></description>
<pubDate>Fri, 16 Oct 2009 21:57:35 -0400</pubDate>
<link><![CDATA[http://riddleofsteel.net/page.php?id=8]]></link>
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</channel>
</rss>